Is there a tutorial on joint setup in LDX? Did some searching and didn’t find any.
I’m setting up some player characters and other objects and before I get into a ton of trial and error I’d like to review the ‘proper’ joint setup workflow in the LDX GUI (selection, moving joints, setting accurate rotation points, things NOT to do, etc).
I know how joints function in Corona SDK, and I"m aware of what the parameters do. So what I’m looking for is a tutorial on visual setup ‘within’ LDX.
I have some complicated stuff to work on and right now I’m getting some unpredictable behavior as I try to line up accurate rotation points. So I’m stopping and asking for some tuts! If there is no tutorial or documentation, then I’ll just have to spend a few hours figuring things out.
What I’m hoping for is:
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a file containing all the common joints with proper setup
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a video displaying connecting objects and what the visual representation in the editor will produce in the simulator.
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a video or list of things not to do in the editor when setting up joints (moving them? moving the objects after creation? scaling? etc…)
Thanks!