Several light sources

How to make several light sources in Graphics 2.0 or Graphics 1.0, so that they can overlap?

In Graphics 1.0 you would have to do any light sources in Photoshop as we don’t support any lighting techniques (beyond the flashlight mask sample).  Graphics 2.0 involves a couple of composite filters that can be used to apply some lighting techniques to textures that can then be used as fills to other objects. 

There isn’t much in the way of docs right now and hopefully we will be providing more information on how to use those filters soon.

Rob

One light source can be made, but two lamps do not work: (

Understood, it can be done in graphics 1.0. We need to use: object.blendMode = “multiply”:slight_smile:

Hi @GamingStudio17,

The basic “.blendMode” effects (add, screen, multiply) still exist in Graphics 2.0; I just tested as such using the latest build (2032). Setting is the same:

[lua]

object.blendMode = “multiply”

[/lua]

Best regards,

Brent

In Graphics 1.0 you would have to do any light sources in Photoshop as we don’t support any lighting techniques (beyond the flashlight mask sample).  Graphics 2.0 involves a couple of composite filters that can be used to apply some lighting techniques to textures that can then be used as fills to other objects. 

There isn’t much in the way of docs right now and hopefully we will be providing more information on how to use those filters soon.

Rob

One light source can be made, but two lamps do not work: (

Understood, it can be done in graphics 1.0. We need to use: object.blendMode = “multiply”:slight_smile:

Hi @GamingStudio17,

The basic “.blendMode” effects (add, screen, multiply) still exist in Graphics 2.0; I just tested as such using the latest build (2032). Setting is the same:

[lua]

object.blendMode = “multiply”

[/lua]

Best regards,

Brent

It does not work, you can not make the object on the background which would does not light.

It does not work, you can not make the object on the background which would does not light.