Shaders for Mac OS and Windows targets

We are just finishing up some projects and getting a chance to work on some kernels.  I’m curious with today’s announcement if custom shaders will be supported for non-mobile deployment?

Our intention is for you to be able to write shader code that works from mobile to desktop.

There are inevitably differences as that are inevitable. One example is described in this forum thread: http://forums.coronalabs.com/topic/54808-print-which-shader-kernel-does-not-compile-to-log/

Excellent - thank you Walter!  I’ll post my results soon.

Our intention is for you to be able to write shader code that works from mobile to desktop.

There are inevitably differences as that are inevitable. One example is described in this forum thread: http://forums.coronalabs.com/topic/54808-print-which-shader-kernel-does-not-compile-to-log/

Excellent - thank you Walter!  I’ll post my results soon.