I think the problem isn’t new… so maybe anybody can help to point me in the right direction, threads or whatever.
I like games like “Toy Balls!”, “Ballpit”, “the fluffies”, … they look and feel great… but…
All these games and some Corona-SDK-examples (Bridge, Chains, Eggbreaker, …) show the same “imperfection”: if you need a round shape look like a ball and not flat like a disc you need shading and maybe also highlights, reflections… if your balls turn around in the game you have to turn the texture to make the turns visible, but the shading and reflection points should stay as far as the light source not moves around - for me it looks a bit dull in all the named examples because shadings and light points turn together with the base texture.
In the meantime I found a solution to go around this - I use 2 or 3 layers of textures, but I think it’s not elegant and maybe CPU intensive. Is there a default way to handle this. Anywhere else this was a point of discussion?
Thx and sorry for my English [import]uid: 70114 topic_id: 13560 reply_id: 313560[/import]