Hey all !
Im new to using sprite sheets, and ive encourtered an anoying problem. Whenever i play my sprite animation, the animation shakes. As if the frames it takes from the sheet.png are off in size. I know for a fact that individual sprites are all 100*100, but the animation seems to shake less when i tell CORONA that the sprites are smaller. The problem gets less when downsizing, but at some point corona crashes, telling me: "sequence frames must be inside the sheet
".
Ive downloaded spriteHelper to build my sheets but i dont think thats the problem. the software seems to work fine. Im using this code, just to test the spriteSet and which gives me the problem:
[lua]require “sprite”
local sheet = sprite.newSpriteSheet(“duckBlink-hd.png”, 94, 90)
local spriteSet = sprite.newSpriteSet(sheet, 1, 5)
sprite.add(spriteSet, “blink”, 1, 5, 800, 0)
local instance = sprite.newSprite(spriteSet, 1, 5)
instance.x = display.contentWidth/2; instance.y = display.contentHeight/2;
instance:prepare(“blink”)
instance:play()[/lua]
I would appreciate any help 
best regards - jcfinnerup [import]uid: 55530 topic_id: 16044 reply_id: 316044[/import]