Hi folks,
when I create a particle effect in my script, I use around 30 math.random calls during a frame.
This brings down the framerate (deltatime=99 … 10 FPS). My idea is now to pregenerate a table with random values and read values from there. Did someone tried this already and can confirm a performance boost could it have no effect.
Cheers
Michael [import]uid: 5712 topic_id: 746 reply_id: 300746[/import]