Okay, so I’ve read all about memory and how to go about removing objects etc etc, I think I have a pretty good understanding of it now and have been going through my lua files with a fine comb toothbrush!
Here’s the thing, if I start my app the console outputs memory as approximately 246kb, once I tap a button to go to the next scene it increases to 390kb but when I tap to go back to the first scene it stays at 390kb. I can go backwards and forwards like this and it always stays around the 390kb mark, it never seems to go up or down (it can vary by say 10kb but always stays within a similar region)
My texture memory however does fluctuate as I would expect, it goes up when I move to scene two as I would expect and back down to where it was if I go back to scene one.
Would I be right in saying that the memory should go back to where it was (246kb) if I am at scene 2 and press to go back to scene 1? [import]uid: 107915 topic_id: 35348 reply_id: 335348[/import]