Assuming the game network on the Apple side is set up correctly (Leaderboards work) shouldn’t this code work to retrieve all the Achievement IDs?
if scorevalue >=5 and scorevalue < 11 then
gameNetwork.request( “unlockAchievement”, {
achievement = { identifier = “vortex05”, percentComplete = 100, showsCompletionBanner = true },
listener = requestCallback
})
end
I assume the identifer is correct, right? See the screenshot.
Nothing happens - the achievement is not unlocked nor is a completion banner shown. No error either.