Show adMob interstitial more quick and touch dont fire at first touch

Hi,

I’m using adMob plugin, and after a level level i want to show interstitial banner to the user, I’ve meu.lua and game.lua i’m loading the banner at screen scene:create on game.lua and i’ve call banner show at the end of scene:create of menu.lua.

It’s there place where the banner are more quickly showed to the user? Because i’m testing the app and i’ve a feeling that show method are very slow, user have time to understand that we’re show the banner? I’ve see other apps that this banner are show too fast even user not know they have clicked at banner or they notice after click on banner :stuck_out_tongue:

I’ve the feeling that sometimes you need two touch’s on banner to have that click accept and be redirect to the announcement.

Thanks in advance 

Hi @masterviana,

This isn’t a direct answer to your project requirements, but just a few notes:

  1. You can’t pre-load AdMob banner ads, only interstitials… and to be clear, they are two different things: interstitials are full-screen ads, banners are not (so, there is no such thing as an “interstitial banner” as you typed in your post).

  2. If you’re trying to use “admob.load()” for banners, that will not work, as you see mentioned here:

https://docs.coronalabs.com/plugin/ads-admob-v2/load.html

Take care,

Brent

Hi,

I’m using adMob plugin, and after a level level i want to show interstitial banner to the user, I’ve meu.lua and game.lua i’m loading the banner at screen scene:create on game.lua and i’ve call banner show at the end of scene:create of menu.lua.

It’s there place where the banner are more quickly showed to the user? Because i’m testing the app and i’ve a feeling that show method are very slow, user have time to understand that we’re show the banner? I’ve see other apps that this banner are show too fast even user not know they have clicked at banner or they notice after click on banner :stuck_out_tongue:

I’ve the feeling that sometimes you need two touch’s on banner to have that click accept and be redirect to the announcement.

Thanks in advance 

Hi Masterviana, 

Are you facing issues with interstitial static image ads? https://forums.coronalabs.com/topic/55864-admob-full-screen-ads-not-showing-correctly-in-landscape-apps/?hl=admob#entry305129

Ben

Hi @masterviana,

This isn’t a direct answer to your project requirements, but just a few notes:

  1. You can’t pre-load AdMob banner ads, only interstitials… and to be clear, they are two different things: interstitials are full-screen ads, banners are not (so, there is no such thing as an “interstitial banner” as you typed in your post).

  2. If you’re trying to use “admob.load()” for banners, that will not work, as you see mentioned here:

https://docs.coronalabs.com/plugin/ads-admob-v2/load.html

Take care,

Brent

Hi,

I’m using adMob plugin, and after a level level i want to show interstitial banner to the user, I’ve meu.lua and game.lua i’m loading the banner at screen scene:create on game.lua and i’ve call banner show at the end of scene:create of menu.lua.

It’s there place where the banner are more quickly showed to the user? Because i’m testing the app and i’ve a feeling that show method are very slow, user have time to understand that we’re show the banner? I’ve see other apps that this banner are show too fast even user not know they have clicked at banner or they notice after click on banner :stuck_out_tongue:

I’ve the feeling that sometimes you need two touch’s on banner to have that click accept and be redirect to the announcement.

Thanks in advance 

Hi Masterviana, 

Are you facing issues with interstitial static image ads? https://forums.coronalabs.com/topic/55864-admob-full-screen-ads-not-showing-correctly-in-landscape-apps/?hl=admob#entry305129

Ben