You need to use Ice. Check it out in share your code, heres an example that will help you. All you need to do is copy paste it.
Link to ice: http://developer.anscamobile.com/code/ice
*Copy paste code for Ice, make sure you have ice in you folder before copy pasting this.
Also make sure you use director class and have each piece of code in the right section. Hope this helps!*
[code]
– main.lua
function changeScene (e)
if(e.phase == “ended”) then
director:changeScene(e.target.scene)
end
end
local director = require(“director”);
local mainGroup = display.newGroup();
mainGroup:insert(director.directorView);
director:changeScene(“ice2”);
–Ice2.lua:
module(…, package.seeall)
function new()
local ice2Group = display.newGroup();
require( “ice” )
local scores = ice:loadBox( “scores” )
local high = scores:retrieve(“best”)
print(high)
local gameOver = false
local physics = require(“physics”)
physics.start()
physics.setGravity(0,5)
local ballGroup = display.newGroup()
local score = 0
local score_txt =display.newText("Score: ",0,0,nil,30)
score_txt.x = 100; score_txt.y = 50
score_txt:setTextColor(255,0,0)
score_txt.text = "Score: "… score
point = 0
local scoreText = display.newText("Points: ",0,0,nil,30)
scoreText.x = 100
scoreText.y = 100
scoreText:setTextColor(255,0,0)
scoreText.text = “Points:”… point
local function spawn_ball()
if gameOver == false then
local ball = display.newCircle(ballGroup,0,0,30)
ball.x = math.random(50,300)
ball.y = -50
physics.addBody(ball, {radius = 30})
ball.name = “ball”
end
end
timer.performWithDelay(500, spawn_ball, 0)
local basket = display.newRect(0,0,50,70)
basket.x = display.contentWidth/2
basket.y = display.contentHeight - 80
physics.addBody(basket, “static”)
local function drag(event)
if event.phase == “began” then
event.target.isFocus = true
elseif event.phase == “moved” and event.target.isFocus then
event.target.x = event.x
event.target.y = event.y
end
return true
end
basket:addEventListener(“touch”, drag)
local function show_highScore()
gameOver = not gameOver
scores:storeIfHigher( “best”, score )
scores:save()
local highText = display.newText("", 0,0,nil,30)
highText.x = display.contentWidth/2
highText.y = display.contentHeight/2
if score > high then
highText.text = "HighScore: "… scores:retrieve(“best”)
scoreText.text = "HighScore: "… scores:retrieve(“best”)
else
highText.text = “NO NEW HIGH SCORE!”
end
end
local function show_text()
local text = display.newText("+1", 0,0, nil, 30)
score = score + 1
if score > scores:retrieve(“best”) then
print(“new high score”)
end
score_txt.text = "Score: "… score
text.alpha = 1
text.x = basket.x
text.y = basket.y - 100
transition.to(text, {time=1000,y = text.y - 50, alpha = 1, onComplete = function() display.remove(text) end})
end
local function onCollision(event)
if event.phase == “began” and event.other.name == “ball” then
display.remove(event.other)
show_text()
end
end
basket:addEventListener(“collision”, onCollision)
timer.performWithDelay(50000, show_highScore, 1)
Tap = display.newText( “Tap”, 20, 200, “Helvetica”, 20 )
Tap.x = 30
Tap.y = 450
function ther5(event)
director:changeScene( “Ice3”, “fade” )
end
Tap:addEventListener(“tap”, ther5);
return ice2Group;
end
– Ice3.lua
module(…, package.seeall)
function new()
local ice2Group = display.newGroup();
– main.lua
require(“ice”)
myData = nil
– load previously saved data
– EDIT: if no data has been saved, it will create the myData.ice where data will be saved
local scores = ice:loadBox( “scores” )
local score = scores:retrieve( “best” )
local scoreText = display.newText( "Score: "…score, 20, 0,nil, 20)
scoreText:setTextColor(255,255,255)
local function show_highScore()
local highText = display.newText("", 0,0,nil,30)
highText.x = display.contentWidth/2
highText.y = display.contentHeight/2
if score > 40 then
highText.text = "HighScore: "… scores:retrieve(“best”)
else
highText.text = “NO NEW HIGH SCORE!”
end
end
timer.performWithDelay(2000, show_highScore)
Tap = display.newText( “Tap”, 20, 170, “Helvetica”, 30 )
Tap.x = 100
Tap.y = 400
function ther5(event)
director:changeScene( “ice2”, “fade” )
end
Tap:addEventListener(“tap”, ther5);
return ice2Group;
end
[import]uid: 23689 topic_id: 19952 reply_id: 77686[/import]