showOverlay not working on devices, ok in simulator

I am starting to build my app to Android devices, and am having some issues with storyboard overlays not working properly on the devices. Everything works perfect in the simulator.

Code such as this does not function:

local options = {effect = "fromRight", isModal = true} storyboard.showOverlay('scenes.tutorialScene', options)

Expecting:

Overlay draws a semi-transparent blue screen sized rectangle and has a series of images.  The scene transitions in from the right. The user can tap to advance through the images. After the last image, hideOverlay executes from within the tutorial scene. Scene transitions out towards the right.

Receiving:

The blue rectangle appears immediately over the inactive scene with no transition. The images do not appear at all. Modality is not preserved, and taps hit the inactive scene, not the overlay.  There is no way to
remove the rectangle. The tutorial can be launched repeatedly with the same effect, each time leaving another box and darkening the screen.

I tried updating to the most recent 2013.2100 Corona, but no change in performance.  I’ve also checked case sesitivity and making sure I am using the scene’s display group. Any suggestions?

When every I hear “It works in the simulator or not the device”, it tells me that there is a 90% chance you have a file name problem. Devices are case sensitive, Windows and OS-X are not.  If you look at your device’s console log it will tell you exactly what the problem is.  Please see:
 

https://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

if you don’t know how to look at your console logs.

Rob

Rob, thanks for the response, you were correct.  I had checked my cases, but not thoroughly enough. I was too focused on the code and not the assets.  I had one single slide with .PNG extension instead of .png and that was enough to cause a runtime error and ruin the whole thing. :o

When every I hear “It works in the simulator or not the device”, it tells me that there is a 90% chance you have a file name problem. Devices are case sensitive, Windows and OS-X are not.  If you look at your device’s console log it will tell you exactly what the problem is.  Please see:
 

https://coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

if you don’t know how to look at your console logs.

Rob

Rob, thanks for the response, you were correct.  I had checked my cases, but not thoroughly enough. I was too focused on the code and not the assets.  I had one single slide with .PNG extension instead of .png and that was enough to cause a runtime error and ruin the whole thing. :o