Hello, all. I’ve been working on a eBook project that renders multiple layers of multiple resolution images for the various devices.
I ran into a showstopping issue where the iPod touch 4G (which has only 256MB of RAM) is crashing seemingly because it can’t handle loading multiple fullscreen @2x images. While it never failed on the iPhone 4S, I finally got my app working on the iPhone 4 (which has 512MB of RAM) when the images were initially larger than 960x640 and I cropped it, but it just won’t take on the iPod touch 4G at all.
Is there a way, possibly in the config.lua or build.settings file where I could ignore the @2x images and let it resort to using the lower-resolution 3GS-compatible graphics?
Besides specifically testing for the iPod touch 4G device, has anyone come up with a method of determining the available RAM and use more memory-friendly assets instead?
Please help, as I’m in a real bind and need a resolution (pun intended) quick!
Thanks. [import]uid: 6084 topic_id: 30548 reply_id: 330548[/import]