Hello, I’m interested in creating a simple 2D side-scroller for my first practice game.
When setting up background elements and enemy characters, I’d like them to be hard coded at specific coordinates instead of showing up at random. And the stage will not be an endless runner, instead something like 3 to 5 minutes long with a definite end.
My main question is, would I map out and load all background elements and enemy characters from the start?
If I do it this way, would it be too taxing on the system memory since there will be a lot of objects that need to be loaded at once in the beginning?
Or is it possible to have a small set of background elements and enemy characters to show up in sequence as the main character travels thru out the stage?
Thank you so much in advance!