I am getting a significant delay when changing scenes - at least 1 second delay after clicking the button.
I have looked at the code and it looks like director loads in my new scene before it changes scene.
I am wondering if the problem is due to a flaw in how I set up each of my scenes. I currently display a series of panels off screen each of which are comprised of about 10 separate images and up to this many buttons on each. So effectively I am displaying possibly 100 graphics off screen at the start of the code in the new scene.
I am not sure what the alternative is to this. Would there be any advantage to setting all these off screen graphics to not visible or would I still get the delay? I guess I should give this a go to see for myself but if in the meantime anyone can give me some tips how best to deal with this it would be much appreciated.
For example, perhaps loading the images only when I need them is a better idea? i.e when the user clicks button to display the panel, my code would only at this point display the imagery using displayImageRect etc.
Any advice much appreciated as this delay is the final issue before I submit my game. [import]uid: 7863 topic_id: 7293 reply_id: 307293[/import]