Significant lower frame rates in Corona Simulator with project on network drive

Hi,

anybody recognized this? I use a MacBook Pro (Mid 2010) for development and get significant lower frame rates if the project files are on a Apple Time Capsule (with WLAN connection), in comparison to using files on the local hard drive.

I could understand if switching of scenes and preloading takes longer, but I expect, after everything (storyboard scene) is loaded, it should run with the same speed.

Kind regards,

Tobias

Hi Tobias,

This is not necessarily true; images and other things may be frequently reloaded, cached, discarded, etc. during the run process. Is there some reason you can’t simply run the project on the local drive? Corona projects rarely occupy a significant amount of storage space.

Best regards,

Brent

Hi Brent,

in our case this is a question of file serving, backup and working together with a graphic designer. Of course I can provide access to the project folder on my machine, too.

How do Enterprise Users with larger teams handle this problem? I really don’t think that there should be a constant (performance dropping) data transfer between the machine simulator runs on and the place where the project files are. Perhaps I can build a simple test project and check the network activities.

Best regards,

Tobias 

I use a control version software: GIT, you can have a local version, a remote version (backup) and share with others. Also you have the option to track every single change you do in your code.

I recommend to use a CVS even if you are only 1 developer. 

Hi koormo,

thank you for the advice. Already planned using a CVS - but I didn’t realize that this will also solve this - but it is clear now. Do you have any suggestions for a Mac client? Are you happy with GIT?

Kind regards,

Tobias

Hi Tobias,

I’m really happy with git, I use bitbucket for remote server (free for 5 users and private repositories). Also I’m using Sourcetree as mac client, also free. 

Hi Tobias,

This is not necessarily true; images and other things may be frequently reloaded, cached, discarded, etc. during the run process. Is there some reason you can’t simply run the project on the local drive? Corona projects rarely occupy a significant amount of storage space.

Best regards,

Brent

Hi Brent,

in our case this is a question of file serving, backup and working together with a graphic designer. Of course I can provide access to the project folder on my machine, too.

How do Enterprise Users with larger teams handle this problem? I really don’t think that there should be a constant (performance dropping) data transfer between the machine simulator runs on and the place where the project files are. Perhaps I can build a simple test project and check the network activities.

Best regards,

Tobias 

I use a control version software: GIT, you can have a local version, a remote version (backup) and share with others. Also you have the option to track every single change you do in your code.

I recommend to use a CVS even if you are only 1 developer. 

Hi koormo,

thank you for the advice. Already planned using a CVS - but I didn’t realize that this will also solve this - but it is clear now. Do you have any suggestions for a Mac client? Are you happy with GIT?

Kind regards,

Tobias

Hi Tobias,

I’m really happy with git, I use bitbucket for remote server (free for 5 users and private repositories). Also I’m using Sourcetree as mac client, also free.