Hey
Im playing about getting a 3D style, repeating background, based around an old snes game Axlay.
See here for how it should look. http://www.youtube.com/watch?v=V3F3l-SiN78&feature=related
Well this is a really early demo, it seems to work (ish) but it needs a lot of work. It must be using a ton of texture memory at the moment.
You can download a is here http://www.alienhorde.com/files/demoEngine.zip
So what needs doing
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The background should be a sprite rather than 240 individual pngs, theres a bug with the sprite engine though and I cant set sprite heights.
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Better maths for calculating the perspective ( any help… )
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Make it faster, not too sure how as the movement it based on the position in the array the moment
Tested on a 3GS and it ran same as simulator. That should get better though with a proper setup [import]uid: 5354 topic_id: 1743 reply_id: 301743[/import]
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