Simple Lighting like this screenshot - where do I begin?

Hi

 I’ve got a 2-D game that’s looking great I have no idea on how to get it lighted in this kind of fashion - see this link to a 2-D game with some really cool and simple lighting:http://store.steampowered.com/app/268750/

 is there some kind of library for this or where what I even start? Once I know where to start, I’ll dive into it and get done. I looked all over for tutorial from lighting but I can’t find any that have to do with Corona. Thanks very much for your help in advance.

I imagine that you’re talking about the in game lighting, not the stuff in the trailer.  I did something like that in an older game of mine.  I set up an image that followed my character (if the character moved, the image matched the movement) on the uppermost layer of the gameplay area.  The image was basically a solid black rectangle with a transparent “hole” in it to show the player.  By setting the alpha to about 0.75 or so, everything outside the hole was darkened.  Not sure if that is the best way to handle it (it probably wouldn’t work with multiple players) but it did the trick in a simple single player situation.

I imagine that you’re talking about the in game lighting, not the stuff in the trailer.  I did something like that in an older game of mine.  I set up an image that followed my character (if the character moved, the image matched the movement) on the uppermost layer of the gameplay area.  The image was basically a solid black rectangle with a transparent “hole” in it to show the player.  By setting the alpha to about 0.75 or so, everything outside the hole was darkened.  Not sure if that is the best way to handle it (it probably wouldn’t work with multiple players) but it did the trick in a simple single player situation.