Hey, David, I’m not sure how your physics objects populate your screen and how they move, but I use the following to stop my physics objects:
[lua]myObject.angularVelocity = 0;
myObject:setLinearVelocity(0, 0);[/lua]
I apply the above when the objects are out of sight, so I’m not entirely sure if the objects stop moving completely. If there are more than one object and if they are placed on top of each other, I imagine they’ll still end up pushing one another. However, if none of the physics objects are touching one another, I imagine they’d stop moving.
Naomi
EDIT: By the way, if you have gravity affecting the physics objects, perhaps removing the physics body like lKinx suggested is the way to go. Also, removing the physics body first and then adding a different kind of physics body might do the trick…? [import]uid: 67217 topic_id: 18168 reply_id: 69452[/import]