Simulate Liquid?

Is it possible to do something like this in Corona?
http://www.patrickmatte.com/stuff/physicsLiquid/

I’m thinking that I could possibly build the correct physics boundaries, but I can’t find a way to render to texture or perform the blur/sharpen on the resulting image. [import]uid: 49204 topic_id: 10139 reply_id: 310139[/import]