Hey, everyone!
I’m spawning images in an array then allowing the user to throw the image (its physic body is a circle) with a linear impulse, and I’m trying to get the image to rotate to simulate it actually being thrown instead of just flying around the screen without any kind of rotation.
I’ve tried messing around with the .rotation and changing it in an enterFrame function but it failed :\
Is there anything I can do to make the rotation random or allow the physics engine to take over?