Simulator and galaxy 8+

Are there any known issues with building and deploying an apk from the current simulator build?

The only known issue is that the S8 has an aspect ratio outside of standard devices. Instead of most phones being a 16:9 (1.777778:1) aspect ratio, it’s a 2:1. Most people build their backgrounds in a way that it fills 16:9 devices, so you may end up with black bars if you use “letterbox” in your config.lua and you have not adapted your project to handle these longer, narrower devices.

But from a technology standard, as long as the device is in developer mode and you’ve enabled the sideloading of apps (install apps from unknown stores) there shouldn’t be a problem.

I’m guessing you are experiencing one. Can you provide more details? 

Are you getting any messages in your console log?

Mac or Windows?

Can you run “adb devices” from the command line and see your phone in the list?

Thanks

Rob

No problems as yet going to be trying it tonight so wanted to get a jump on any issues that might arise.
Concerning the aspect ratio, should i then have the app looking for @2x images or @4x?

It all depends on what you have in your config.lua. It’s a 1440 x 2960 pixel display. If you’re config.lua is based on a 320x480 then it’s definitely going to be an @4x device. (320 x 4 = 1280 1440 > 1280).  But without knowing what you based your config.lua on, it’s going to be hard to recommend anything and your goals.

Rob

Rob this information should be good for a start. Yes the config is set for the ‘base’ screen size. If I run into any road blocks I will let you know.
Thanks

The only known issue is that the S8 has an aspect ratio outside of standard devices. Instead of most phones being a 16:9 (1.777778:1) aspect ratio, it’s a 2:1. Most people build their backgrounds in a way that it fills 16:9 devices, so you may end up with black bars if you use “letterbox” in your config.lua and you have not adapted your project to handle these longer, narrower devices.

But from a technology standard, as long as the device is in developer mode and you’ve enabled the sideloading of apps (install apps from unknown stores) there shouldn’t be a problem.

I’m guessing you are experiencing one. Can you provide more details? 

Are you getting any messages in your console log?

Mac or Windows?

Can you run “adb devices” from the command line and see your phone in the list?

Thanks

Rob

No problems as yet going to be trying it tonight so wanted to get a jump on any issues that might arise.
Concerning the aspect ratio, should i then have the app looking for @2x images or @4x?

It all depends on what you have in your config.lua. It’s a 1440 x 2960 pixel display. If you’re config.lua is based on a 320x480 then it’s definitely going to be an @4x device. (320 x 4 = 1280 1440 > 1280).  But without knowing what you based your config.lua on, it’s going to be hard to recommend anything and your goals.

Rob

Rob this information should be good for a start. Yes the config is set for the ‘base’ screen size. If I run into any road blocks I will let you know.
Thanks