The Macs are running the same build of Corona - the public release version (894 I believe)4 of them are Lion 10.7.5, one is 10.6.8.
the correct behavior that we see in two of the five Macs is an interactive game that is one of 6 activities for a particular lesson for students, it starts with a narration of instructions as the screen displays; there are four questions to answer that are read aloud, and the user picks the answer by touching a true button or a not true button – after each correct answer a mouse on the screen moves up a hill. At the fourth correct answer th mouse reaches the top of the hill a reward sequence plays, and a check mark is placed next to the activity icon in the users menu. The incorrect behavior is that after answering the first question correctly, the site just freezes and the program stalls, requiring a relaunch. This is the most interactive of the 6 activities, and the other activities all seem to play correctly on all simulators.
When we then build the app, and the machines with the wrong simulator behavior are used to move the app to the IPad, we see the same behavior ; when machines with the correct simulator behavior build the app and load it not e iPad the code behaves as it is supposed to. Also when we copy the built app from a “good” simulator Mac to the “bad” simulator Mac, and load the app onto the ipad with Xcode the app behaves correctly.
Hope this is enough detail it is driving us crazy. I appreciate any thought you might have.
Lew [import]uid: 149051 topic_id: 32408 reply_id: 128905[/import]