Simulator caps at 30 FPS!

Hello!

Suddenly the simulator caps at 30 fps when anything is drawing on screen. We have made a test case with a moving sprite. It starts with 30 fps (even though it’s supposed to be at 60) and as soon it stopps moving the fps goes up to 60!

The game I’m working on is supposed to run at 60 fps and it has worked fine, for a long time, until a couple a days ago. I’ve tried downloading several older versions of the simulator, and even tried my colleagues daily build, but I get the same result every time. I have tested on two different computers, both running windows 7 and it still doesn’t work. It works fine with 60 fps on my colleagues Mac. What could be causing this?

Regards,

Richard

Nothing’s changed in the Simulator (as your report of the issue also being reproducible in older versions confirms).  

Can you run a version of your own code from “a couple a days ago” to see if that’s what changed?  

If that also has the problem then all I can guess is that a system update (like new drivers for your video card) slowed things down.

Thanks for the reply!

The issue is now solved! Took me almost a whole day to figure it out! The problem was a setting in my NVIDIA control panel. I had turned on “Adaptive (Half Refresh Rate)” Vsync and that was capping the simulator at 30 fps. Hopefully if anyone ever have the same problem they will find this post :slight_smile:

Regards,

Richard

Nothing’s changed in the Simulator (as your report of the issue also being reproducible in older versions confirms).  

Can you run a version of your own code from “a couple a days ago” to see if that’s what changed?  

If that also has the problem then all I can guess is that a system update (like new drivers for your video card) slowed things down.

Thanks for the reply!

The issue is now solved! Took me almost a whole day to figure it out! The problem was a setting in my NVIDIA control panel. I had turned on “Adaptive (Half Refresh Rate)” Vsync and that was capping the simulator at 30 fps. Hopefully if anyone ever have the same problem they will find this post :slight_smile:

Regards,

Richard