Hello!
Suddenly the simulator caps at 30 fps when anything is drawing on screen. We have made a test case with a moving sprite. It starts with 30 fps (even though it’s supposed to be at 60) and as soon it stopps moving the fps goes up to 60!
The game I’m working on is supposed to run at 60 fps and it has worked fine, for a long time, until a couple a days ago. I’ve tried downloading several older versions of the simulator, and even tried my colleagues daily build, but I get the same result every time. I have tested on two different computers, both running windows 7 and it still doesn’t work. It works fine with 60 fps on my colleagues Mac. What could be causing this?
Regards,
Richard