Simulator crashes when loadSound loads a successful filepath

backgroundMusic = audio.loadSound( "audio/songs/main.wav" ) backgroundMusicChannel = audio.play( backgroundMusic, { channel=1, loops=-1, fadein=5000 } )

When i use a file path that works, it crashes. If i was to say, change it to a non-existing path,  there is no crash. 

So that means the file is loading.

This file worked fine for the media.playSound() function

But since i want it on a channel, I’ve migrated to use the audio functions. 

Why is it crashing though. 
It even crashes when I try to load a short sound clip.

bump?

Can you tell me more about the audio clip?

How long is the clip?

Rob

25.2 MB .wav
1:40 

that is the file I’m trying to play.

I’ve also tested it with a sound clip.
637 KB .wav
1 sec

as well as a dialogue.
402 KB  .mp3
.25 sec

Are you on Windows or OS-X?

Are you using a VM?

What version of Corona SDK are you using?

Can you create .zip file with a small project that crashes that I can take a look at?

Rob

bump?

Can you tell me more about the audio clip?

How long is the clip?

Rob

25.2 MB .wav
1:40 

that is the file I’m trying to play.

I’ve also tested it with a sound clip.
637 KB .wav
1 sec

as well as a dialogue.
402 KB  .mp3
.25 sec

Are you on Windows or OS-X?

Are you using a VM?

What version of Corona SDK are you using?

Can you create .zip file with a small project that crashes that I can take a look at?

Rob