I have a reproducible crash that happens when I’m trying to unload a level from the GameManager. Specifically on:
self.loader:removeSelf();
I’m setting it to nil right after but it doesn’t even get there. The simulator crashes without an error message.
(os x console debugging messages don’t really say much to me but I can def post if they’ll help somebody else)
I tried stopping physics before calling and also calling with a slight delay (any delay at all throws a repeating error)
Any suggestions to try / debugging tips are very much appreciated!
I’m actively working on the issue and will post back anything further I find out.