Simulator Crashing - Advice on tracking own

I have a reproducible crash that happens when I’m trying to unload a level from the GameManager. Specifically on:

self.loader:removeSelf();

I’m setting it to nil right after but it doesn’t even get there. The simulator crashes without an error message.

(os x console debugging messages don’t really say much to me but I can def post if they’ll help somebody else)

I tried stopping physics before calling and also calling with a slight delay (any delay at all throws a repeating error)

Any suggestions to try / debugging tips are very much appreciated!

I’m actively working on the issue and will post back anything further I find out.

What is Game Manager?

What is Game Manager?