Simulator display differences between Windows and iOS.. Help please.

Hello,

I have been working on an app for a couple months now off and on. I have been developing it primarily on a Windows (prefer working in Windows) machine, but my final goal is to build this app on a mac for iPhone distribution. When I transferred my files to my Mac and started it, the screen appears zoomed in for some reason. The width and length are cut off from both sides and the objects appear larger in comparison to the Windows simulation. Do you know why this would be and what I can do to get the screen to fit properly in the Mac simulator?

Thanks,
Scott [import]uid: 79834 topic_id: 17257 reply_id: 317257[/import]

any images to see difference will be much better [import]uid: 12482 topic_id: 17257 reply_id: 65193[/import]

maybe you didnt specify usable resolution in config file and simulator adjust itself to screen resolution [import]uid: 16142 topic_id: 17257 reply_id: 65200[/import]

Can you please post your entire config.lua file here, in < lua > tags?

Peach :slight_smile: [import]uid: 52491 topic_id: 17257 reply_id: 65212[/import]

This is what is in my config.lua:

application =
{
content =
{
width = 320,
height = 480,
scale = “letterbox”
},
} [import]uid: 79834 topic_id: 17257 reply_id: 65248[/import]

That looks fine - what device are you simulating? iPhone or iPhone 4?

Any improvement changing “letterbox” to “zoomEven”?

Are your images, for example your background image, 320x480?

Lastly, what build of Corona are you currently using? [import]uid: 52491 topic_id: 17257 reply_id: 65357[/import]