For some reason simulator stop to show any errors anywhere except Main.
It’s look like simulator just stops compiling where an error is in the code, and just runs game with whatever functions it had loaded before the error occurs. I don’t know its strange - sometimes it’s even loads runtime listeners and you can play the game with errors.
I don’t remember when it started (maybe a week ago or so) and what might be the trigger, coz I was working on the project and don’t really had time to report to the forum.
I tried 3609 and 3611 builds and also 3593 but still got no errors, so i guess it’s some kind of local preferences thing? But “Show Runtime errors” is checked in the simulator preferences.