Ok, this may have been rinsed to death, and I’ll freely admit I’ve not developed with the XCode simulator properly, but surely it’s not impossible to simulate multitouch?
My thought is to make it simple and do this:
1.Activate multi-touch input from either apple-key double tap or from menu item.
2.A thumb-ish sized, translucent, white circle appears on the screen which can be dragged by the mouse.
3.Input is simulated through the translucent circle whenever the apple key is held down.
4.If the ctrl key is held down with the apple key, the circle moves relative to the mouse, allowing two touch gestures.
5.If the shift key is held down with the apple key, the circle moves as a mirror to the mouse - ie: mouse moves left, circle moves right, etc.
Ok, this doesn’t simulate 3 or more touches, but that would be a simple extension. It also doesn’t simulate points moving separately, but lets be realistic here.
What it does provide is two separate, moving touches at the same time. It also provides simulated pinch/zoom input, which I think is probably what we’d all like to see in the simulator. I know I would.
Ansca, do you have any work in this direction?
Matt. [import]uid: 8271 topic_id: 3485 reply_id: 303485[/import]