Hello. For the past few builds, whenever I have an error, assert like a syntax typo and the simulator lets me know and then asks to reload or not with “yes” or “no”, it crashes. If I fix code and then press “yes” the simulator crashes with no explanation. If I edit code, it reloads and still has the dialog box so when I say “no” it crashes. Either way I have to restart Simulator whenever I have an assert.
One way around this is if I dont fix the code and press “no” then fix it and restart it
I remember having an issue before where it made the main.lua read-only on first assert and ddnt allow me to fix code if that is related. It wasnot so much of an issue (this issue is not happening now though)