Support multitouch / accelerometer in Simulator through trackpad.
It would be possible to give the user better “close to real” iPhone feeling when testing apps in Corona Simulator. By using the MacBooks built in trackpad, or separate trackpad for iMacs. Less need to build for device.
TOUCH EVENT
Simplest form:
Support touch but (not multi).
Press a button in the simulator to toggle to “trackpad mode”
Then instead of the pad tracking the mouse and using the mousepointer/mousclick to send input to the simulator, the touch events/movement are sent to the simulator, mimicking (pretty darn good I guess as the height of the trackpad is exactly the same as the iPhone screen) the actual iPhone/iPad/device screen.
Advanced form: Multitouch
If you can incorporate multitouch reading from the trackpad (should be possible) than then send data to the simulator, it’s even better.
ACCELEROMETER
press (and hold) a button in the simulator. Now when sliding across the trackpad you send tilt data (x, y) to the simulator
There could also be a mode for using the mouse so you can combine it with using the trackpad for tap/touch event.
Same fort recording the movement of the mouse / trackpad (don’t think so many apps would need it as most app only is either touch or tilt or them in combination.
If used in combination, mouse for device tilt and trackpad for touch we can simulate an app where the user tilts the device while giving it tap/touch event. And very little device building (apart from performance testing) needed.
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