Hello again,
Thanks for responding and I’m sorry for the trouble. I ended up fixing all the problems after re-coding a lot of my app. Oh and I tested it and it works fine on the 971 build, did not need the 985+ build, even though I tested it on that one first. Here are the things I had to do in case anyone else has this problem:
I found out that using the regular x and y is what positions it differently on the Mac os
offText = display.newText( "", 300, (50 + theY), native.systemFont, 12)
The code above will make it look exactly the same on all devices and the windows simulator, but different on the mac simulator.
However if I write it this way:
offText = display.newText( "", 300, (50 + theY), native.systemFont, 12)
offText.x = 300
offText.y = 50 + theY
It will look just the same on the mac as well.
I’m sorry if this is known and I should have known that I’m supposed to specifiy the x and y values seperately.
native.systemFont made it look different as well, but when I specified a specific font like Tom said it looked exactly the same. I have one last question though. For the font I really liked how the Helvetica, default iOS font, looks. My question is, do I have to load the Helvetica font in build.settings for the iOS or include the file for the android? I figure the iOS already has the font since it’s the default, so I shouldn’t need to load it in the build.settings. But what about android? Does the android already have the font on the device as well so I don’t need to load it? Sorry for the newbie question and thanks again for all your help. I wish you guys a great day. [import]uid: 77199 topic_id: 36089 reply_id: 143656[/import]