I was actually able to test it sooner
riftPic = display.newImageRect( "simulator/sr.png", 1440, 1157 )
riftPic.x = 720
riftPic.y = 230
simGroup:insert( riftPic )
Fixed the image, and since the image is full res everything is in the right place again. However the text is out of position and looks weird. The same text that would fit on the screen before does not fit in the mac simulator even if it fits fine on windows simulator and iPod + iPhone. Here’s some sample code:
offTextFourOne = display.newText( "", 690, (309 + theY), native.systemFont, 12)
offTextFourOne.text = offNumFourOne.." / 2"
talentsOnePage:insert(offTextFourOne)
EDIT: I got the text to look fine on the mac simulator too, POSITION wise. It still doesnt fit on the screen, does nativeFont mean something else on mac and that’s why it turns out different? Although the text looks completely fine on the iPod and iPhone, just like the windows simulator. Only mac simulator is having problems.
offTextFourOne = display.newText( "", 0, 0, native.systemFont, 12)
offTextFourOne.x = 690
offTextFourOne.y = (309 + theY)
offTextFourOne.text = offNumFourOne.." / 2"
talentsOnePage:insert(offTextFourOne)
Oh and still main question, what about the mac retina and normal screen? How come the text doesnt fit on the mac sim? Is it because of smaller resolution? Although that doesn’t really make sense, really looking forward to finding out what the problem is. Thanks again for your help [import]uid: 77199 topic_id: 36089 reply_id: 143490[/import]