Simulator uses audio, but iPhone 4 device will not

II’m adding a intro sound to my app and works for the virtual simulator but not actual device.
Thanks.

main.lua

[code]
display.setStatusBar (display.HiddenStatusBar)
–> Hides the status bar

backgroundMusic = audio.loadStream( ‘songplay.wav’ )
audio.play( backgroundMusic )
local director = require (“director”)
–> Requires director

local mainGroup = display.newGroup()
–> Creates the main group

local function main()
–> Adds main function

mainGroup:insert(director.directorView)
–> Adds the group from director

director:changeScene(“menu”)
–> Change the scene, no effects

return true

end

main()
–> Starts our app

[/code] [import]uid: 88495 topic_id: 34599 reply_id: 334599[/import]

Is the file actually named “songplay.wav” or is it something like “SongPlay.wav”?

95% of the “it works in the simulator but not on device” problems are a case sensitivity problem in the file name. [import]uid: 199310 topic_id: 34599 reply_id: 137627[/import]

I worked through this, thanks for help. [import]uid: 88495 topic_id: 34599 reply_id: 137649[/import]

Is the file actually named “songplay.wav” or is it something like “SongPlay.wav”?

95% of the “it works in the simulator but not on device” problems are a case sensitivity problem in the file name. [import]uid: 199310 topic_id: 34599 reply_id: 137627[/import]

I worked through this, thanks for help. [import]uid: 88495 topic_id: 34599 reply_id: 137649[/import]