Size optimization

When we launch the apps the phone choose image suffix at the beggining and after for all imagesheet it use the same image sheet. All other time we use the app it choose the same suffix. It’s mean some image are never use. Is it possible to integrate the possibility to remove them for the game during installation, or during the first launch of the app. If it’sn’t possible to remove element from the app, is it perhaps possible on obb.

Thanks

Rémi

Just to make sure I understand, you would like to reduce the installation size based on the graphics (imagesheet) you need depending on the device your app is running ?

So for example a high res device that require 4x you would like to keep the 4x, then the 2x for another device that would require only the 2x and so on ?

If this what you are looking for, you must change your approach and build your app with the minimum graphics needed to start. then on your first run on the app, you could go on your server and download the asset you need for this particular device.

Nick

Yes that it. but configure server for that is not simple

Actually you could go for a very simple and cost effective solution. Simply use Amazon s3, define a bucket with some security settings and then when you run your app, evaluate the graphic package you need and download the proper zip file in your game document directory. Unzip it and you should be in business.

Thank you, I will have a look on that!

Rémi

Just to make sure I understand, you would like to reduce the installation size based on the graphics (imagesheet) you need depending on the device your app is running ?

So for example a high res device that require 4x you would like to keep the 4x, then the 2x for another device that would require only the 2x and so on ?

If this what you are looking for, you must change your approach and build your app with the minimum graphics needed to start. then on your first run on the app, you could go on your server and download the asset you need for this particular device.

Nick

Yes that it. but configure server for that is not simple

Actually you could go for a very simple and cost effective solution. Simply use Amazon s3, define a bucket with some security settings and then when you run your app, evaluate the graphic package you need and download the proper zip file in your game document directory. Unzip it and you should be in business.

Thank you, I will have a look on that!

Rémi