ski safari physics

Guys,

This is an open ended question about how to create a game like Ski Safari…

The basic idea is its an endless runner… (easy to do)… but it adds up and down gradients…(hills)

so how would you do something like that in Corona? Endless straight horizontal runner… can be done quite easily… but how would you do something that has gradients up and down at random points…

would I have to use physics? rotations?

Thanks guys

[import]uid: 67619 topic_id: 33168 reply_id: 333168[/import]

You could setup some invisible bumps using static objects and custom physics shapes that when collided with would cause the object to move up and as the bump went down, gravity could pull them back down. [import]uid: 19626 topic_id: 33168 reply_id: 131759[/import]

You could setup some invisible bumps using static objects and custom physics shapes that when collided with would cause the object to move up and as the bump went down, gravity could pull them back down. [import]uid: 19626 topic_id: 33168 reply_id: 131759[/import]

Rob,

sorry for the late reply to this…

What I was trying to get at was how would you draw the ground going up and down (like in ski safari or even the corona game fun run)… and apply physics to it…are they using tiles?

hope that makes sense…

Vik [import]uid: 67619 topic_id: 33168 reply_id: 142074[/import]

Rob,

sorry for the late reply to this…

What I was trying to get at was how would you draw the ground going up and down (like in ski safari or even the corona game fun run)… and apply physics to it…are they using tiles?

hope that makes sense…

Vik [import]uid: 67619 topic_id: 33168 reply_id: 142074[/import]