Skinning / Texturing Display Objects?

I’m not sure if this is possible (doesn’t look like it from APIs), but I was wondering if there was a way to just slap a texture on a display object regardless of its size or shape instead of being forced to use sized png files that pretty much have to be in the shape of the object.

Example:

In this level (and many others like it), a light/dark green texture is just being slapped on the square objects holding up the pigs’ structure. That’s what i want to be able to do. [import]uid: 36054 topic_id: 16926 reply_id: 316926[/import]

No can do.

we are aware of feature and looking into it but no ETA.

c. [import]uid: 24 topic_id: 16926 reply_id: 63476[/import]

can you not make the texture image a ‘static’ physics body instead?

as for the size portion, apart from tiling, have it as a large png and them *mask* it to the size you want

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 16926 reply_id: 63490[/import]