I have a slider widget on my game page, so I have a game loop listener that I add like this:
Runtime:addEventListener( “enterFrame”, gameLoop )
And then the slider has its own listener.
When I move the slider it changes parameters which dynamically show in the game loop. But I need to know when I’m in the slider, when I’m moving it, and when I’ve stopped moving it, so I can prevent certain things from changing dynamically while sliding, but then have them change when I’ve stopped sliding.
This seems like a pretty obvious concept, it’s implemented in buttons. Am I missing something? Or is there another way to test for these events? [import]uid: 22423 topic_id: 33100 reply_id: 333100[/import]