I’m trying to slowly fade in an image, but depending on the image, I’m getting huge flicker. Consider the following code:
local bg = display.newRect(0, 0, display.contentWidth, display.contentHeight)
bg:setFillColor(255,255,255)
-- Heavy flicker
local img = display.newImage("cloud.png")
img.alpha = 0
img.y = 50
-- Mild flicker
local img2 = display.newImage("car.png")
img2.alpha = 0
img2.y = 150
-- No flicker
local rect = display.newRect(0, 0, 100, 100)
rect:setFillColor(200, 200, 200)
rect.alpha = 0
rect.y = 250
transition.to(img, {time=6000, alpha=1})
transition.to(img2, {time=6000, alpha=1})
transition.to(rect, {time=6000, alpha=1})
My “cloud” image has a very light color, and flickers tremendously while fading in. Only on real device, both iphone and android, works fine on simulator.
The “car” image has a much darker color, and also flickers, but not so heavily.
The “rect” fades smoothly.
If I reduce the fade-in time to a smaller value, e.g. 1000, it works smoothly for all.
If I knew how to attach images to a forum post, I would. Let me know if you need them: niels DOT vanspauwen AT gmail DOT com
This is happening with 1.1, 2.0Beta4 and 2.0Beta5. [import]uid: 6795 topic_id: 1244 reply_id: 301244[/import]