Using Build 764. Here are the particulars:
I made the jump to Lion, xcode 4.3.1, and iOS 5.1.
I normally only run the simulator on Windows and have, what I hope to be, my final build running on Build 746 on Windows sim.
I had not actually tested the game on the mac simulator in quite some time (no need cause Corona rocks!:).
Now the issue…
I am experiencing a MASSIVE slow down with a couple bullet types which generate some particles (using images) only on the Mac simulator, not the device. It is my own particle generator. Normal rectangle particles appear fine on both.
I have not upgraded my Windows Build yet to see if the slow down is happening on it, but at this point i do not want this issue to slow me down.
Please let me know what else I can provide. The code base is huge, so an example may be tough, but it is definitely happening when generating these IMAGE particles and it appears to be running great on the device (iPad 1). [import]uid: 21331 topic_id: 23102 reply_id: 323102[/import]