Hi guys,
I am attempting to add a slow motion feature to a physics based game. I have played with setTimeStep:
physics.setTimeStep( 1/120 )
This appears to give the right effect, however there is a problem with the object’s velocity. With timeStep set to 1/30 the object will fall with a maximum y velocity of 1800, however when set to 1/120 the object will reach around 4345 in free fall.
This number does not make any sense to me. If anything I would expect the falling velocity to be the same or at least a multiple of the original number. There is no linearDamping.
Have I misunderstood what physics.setTimeStep actually does? Playing with physics.setScale() and physics.setGravity() has only made things worse.
Any help would be appreciated.