I need the slow motion effect for my game (actually, make everything slower). My game is using physics, so I don’t know how to make physics objects slow down. Any idea please? [import]uid: 103204 topic_id: 18413 reply_id: 318413[/import]
It all depends on type of game you are creating for example if you just want things to fall down slower you can simply lower the gravity and it will simulate objects falling at a slower pace. It all comes down to what type of game you are creating another example would be movieclips if the character is moving and you want to slow it down you can lower its frame speed and the images will play at a lower speed and if you want to lower his movement it depends if you are using linearImpulse or gravity or Force ect. If you can give more details then Ill gladly provide some help
[import]uid: 30314 topic_id: 18413 reply_id: 70674[/import]
Thank you for replying.
My game has an animal (controlled object, dynamic body), some moving wall (static body, moving using transition). I don’t know about the force and how to reduce them (I think reduce gravity along is not enough). Do you have any idea about the wall and gravity force on animal? [import]uid: 103204 topic_id: 18413 reply_id: 70961[/import]
you can even apply damping to your physics object (only dynamic i think so) to slow down instead of changing gravity and force

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http://www.facebook.com/hgvyas123 [import]uid: 12482 topic_id: 18413 reply_id: 70968[/import]
@ vo_minhdat2007
" Do you have any idea about the wall and gravity force on animal? "
For the Animal It depends how you are controlling it LinearImpulse/Tilt/Force/Transition ect.
For the Wall if you are moving it using transtion.to then just change the time on the transition if its set on a stable path for example if it takes Wall to get to X position 3 seconds then increase the time something higher then 3 seconds and it will move at a slower pace.
Hope this helped,
Chris L. [import]uid: 30314 topic_id: 18413 reply_id: 70997[/import]