Hi There,
I have just released my first game “Spiky Fall” on android and ios, it is working perfectly fine on ios without any glitch what so ever.
But on android phone lot of users have reported me that over time my game becomes little sluggish, if they exit and open it again then it will be responsive, i have tested it on my 3 year old nexus 4 and though i had observed little slowness in the game over all the experience was acceptable.
It is a simple arcade game, but i’m doing lot of background transitions (alpha, scale, movement etc in the screen background) using the transition api of corona sdk, will more transitions affect the screen fps and make it sluggish?
i tried seeing the memory usage and seems to be very close to the below range:
System Memory Used: 1.405 ~ 2 Mb
Texture Memory Used: 29.540 Mb (constant)
Check out the game play here: https://youtu.be/na7XG_wv7gs
(observe the transitions in the background)
you can download it here (this is not for marketing :)):
android: https://play.google.com/store/apps/details?id=com.omgabird.spikyfall
ios : https://itunes.apple.com/app/id1084213403
Thanks in advance,
Nischal Y