Hi, we have 3 games live on the 3 main markets. apple, google and android and we are about to release our 4th game this week if all goes well.
Until now everything worked very well, but last week we have purchased two honeycomb based tablets (samsung tab 10.1 and asus transformer) and we are experiencing a huge drop in fps across all our games.
we do not have any issues with android phones or ios devices, all these hit 60 fps but the honeycomb devices are struggling to hit even 20 fps.
I really have no clue what this is so i dont have any code to post…
I did notice that when i ran the apps in zoom mode instead of stretch (chose it in the bottom android task bar) the game runs smoothly but the textures look really bad…
I also checked for mem usage and our maximum texture mem usage is 16mb.
I really dont think our code causes this slowdown because i would expect it to show on other android devices… But the fact is my 2 year old 1ghz single processor htc desire hd runs 4 times faster than my new samsung tab 10.1 that has a dual core tegra 2.
Is anyone else experience this? We are now in the process of getting a kindle fire to see how well it runs on it [import]uid: 80469 topic_id: 20822 reply_id: 320822[/import]