Slowing down an object

Hi,

I have an object that is launched and flies through a path based on the force applied to it.

It has to travel a certain distance so the force has to be a certain value, but i would like to have the object complete it’s path a bit slower as the user has to interact while it is on its path.

Is this possible? Thank you in advance [import]uid: 113162 topic_id: 22757 reply_id: 322757[/import]

I believe you would need to add more friction while the object is traveling in the air like starting the friction and if force = >5 then friction = 10 * 2 elseif force=<5 friction=10 / 2 . Then add a listener for the touched event to stop (pause) the physics for the user to interact with the object. I don’t know the exact code as im on my phone and can’t try anything out till I get to a computer. But this might work. I hope this helps lead you down the right path. Maybe some one can cover this a little more indepth for you. If not on Monday when im back at a computer I will try some things and post back here. [import]uid: 104728 topic_id: 22757 reply_id: 90860[/import]