Small Images

Hi all, I’m thinking of making a tile engine. I understand that for SpriteSheets Corona makes OpenGL textures. OpenGL only likes textures of width and heights of power of 2 (256, 512, 1024, ect). If I load a small image (32x32) will Corona make 256x256 textures for each image? How does Corona handle this?

I would like to load a SpriteSheet and copy tiles from there to display.image objects on the screen, if possible.

Denis. [import]uid: 67943 topic_id: 11005 reply_id: 311005[/import]