I recently ran into a strange problem. When I built my .app files early yesterday, they were coming out to be around ~18mb each. However, starting yesterday night, even though I made no significant changes to them, they are being built at ~10mb each. The two act the same, EXCEPT that OpenFeint doesn’t work on the 10mb build. I’m not sure how to fix this, because when I had the problem before, I just rebuilt my app until I got the correct one. However, after numerous tries, I still have not been able to get the correct build. I would greatly appreciate any help! [import]uid: 81540 topic_id: 14466 reply_id: 314466[/import]
And miraculously after I make this post, it works again. Thanks anyways! [import]uid: 81540 topic_id: 14466 reply_id: 53500[/import]
make sure your require() for OF is correct [import]uid: 7911 topic_id: 14466 reply_id: 53501[/import]
Yup everything is correct.
In case anyone was wondering, I isolated the problem to be the current screen the simulator was at. When the current screen is static, the build works. However, in my particular case, when the current screen has enterFrame events, the build does not work. [import]uid: 81540 topic_id: 14466 reply_id: 53594[/import]