Hi,
Is there anyway to make smooth animations like that we can see in idle animation of pudding monsters in Corona? I’m not interested to know how they can attach to each other, just want to know how to make a breathing animation as smooth as we can see in pudding monsters.
I think they are bone based and without a jizzilion frames, I think thats the only way to do it but I donno how we can do it with corona, probably with a 3rd party?
I checked Spine but I think it just moves attached objects around but what I want is to move control points or joints of a single object so it would deform. Like how you close your arm and your bicep gets bigger, that’s what happens in pudding monster, I think, that a pudding monster has two joints one on top of it and one on it’s bottom and they get close and get apart and the magical system make the monster’s getting bigger and slower, smooth.
Thanks.
