Smooth animations like ones in Pudding Monsters or Cut The Rope?

Hi,

Is there anyway to make smooth animations like that we can see in idle animation of pudding monsters in Corona? I’m not interested to know how they can attach to each other, just want to know how to make a breathing animation as smooth as we can see in pudding monsters.

I think they are bone based and without a jizzilion frames, I think thats the only way to do it but I donno how we can do it with corona, probably with a 3rd party?

I checked Spine but I think it just moves attached objects around but what I want is to move control points or joints of a single object so it would deform. Like how you close your arm and your bicep gets bigger, that’s what happens in pudding monster, I think, that a pudding monster has two joints one on top of it and one on it’s bottom and they get close and get apart and the magical system make the monster’s getting bigger and slower, smooth.

Thanks.

Hi Aidin,

So, what you need is like the “free-form point/grid” manipulation like in Photoshop, where you warp an image around a certain set of points? I can’t think of a non-sprite way to accomplish that now, but it might be possible (at least somewhat) with some of features coming in Graphics 2.0. I don’t yet know everything that will be possible, but it’s something to consider. In the meantime, sprites are a potential (but not ideal) solution, or using Spine + scaling to scale up/down certain body parts.

Brent

P.S. - you asked me how Spine works with Corona… I really haven’t had time to experiment much with Spine, but it should be easy with Corona. Spine was actually used as a tool in one of the GIGJam 48-hour game jam entries, so if they did it in 48 hours (among everything else in their entry), it’s clearly not difficult. :slight_smile:

Thanks Brent. Do you think bone based animation’s the way Pudding monsters work?

Also, I think I can’t do that with Spine because I need to deform a sprite but from what I understood I can move attached objects to an object, right?

Hi Aidin,

So, what you need is like the “free-form point/grid” manipulation like in Photoshop, where you warp an image around a certain set of points? I can’t think of a non-sprite way to accomplish that now, but it might be possible (at least somewhat) with some of features coming in Graphics 2.0. I don’t yet know everything that will be possible, but it’s something to consider. In the meantime, sprites are a potential (but not ideal) solution, or using Spine + scaling to scale up/down certain body parts.

Brent

P.S. - you asked me how Spine works with Corona… I really haven’t had time to experiment much with Spine, but it should be easy with Corona. Spine was actually used as a tool in one of the GIGJam 48-hour game jam entries, so if they did it in 48 hours (among everything else in their entry), it’s clearly not difficult. :slight_smile:

Thanks Brent. Do you think bone based animation’s the way Pudding monsters work?

Also, I think I can’t do that with Spine because I need to deform a sprite but from what I understood I can move attached objects to an object, right?