I have a game which has a hill like sloping floor (like in Tiny Wings). The problem I had was that the slope looks jagged since its built with rectangles or lines (both look equally bad).
I was hoping to recity it with the new snapshot feature by adding a bunch of rects and then applying some blur effect. As a side effect, I was also hoping to reduce the amount of physics objects in the level.
However, when I tried to create a snapshot object for each floor section in a level, Instead of saving memory I ended up with ~500MB in texture memory on IPad (vs. 120MB before) and higher memory consumption too.
Snapshot appears to consume a huge texture memory space. Obviously, this is not the way to go.
Can anyone suggest another method to improve slopes appearance without expanding to much on memory or texture memory usage?