It took me the 12 hours to figure this out. I decided to replace my old PNG-based drop shadow with a graphics 2.0 version. Below is the code.
However, anything rendering ABOVE it seems to cause it to render again even though I am not asking that to happen! I use it behind another group, behind a slider, and the slider slows to molasses!
Help?
local function buildShadowNew(w,h,sw,opacity) sw = sw or 20 local shadow = display.newSnapshot( w + 2\*sw, h + 2\*sw ) opacity = opacity or OPAQUE opacity = applyPercent( opacity, OPAQUE) -- Start with a solid rect local srect = display.newRect(0,0,w + 1\*sw,h + 1\*sw) -- Alpha visually matches the graphic pieces. Probably we should use another graphic srect:setFillColor( 0,0,0, opacity ) shadow.group:insert(srect) shadow.fill.effect = "filter.blurGaussian" shadow.fill.effect.horizontal.blurSize = sw shadow.fill.effect.horizontal.sigma = 140 shadow.fill.effect.vertical.blurSize = sw shadow.fill.effect.vertical.sigma = 140 --shadow.fill.effect = "filter.blur" return shadow end