Soft body physics

Corona sdk has soft body physics like this video ?

http://www.youtube.com/watch?v=JxICPtPbWTo

We use Box2D for physics which I believe is rigid body.  We also support LiquidFun for fluid physics (a Pro and Enterprise feature)

Rob

you can make a circular “blob” like that in box2d with lots of little circles surrounding a central hub circle, then lots of distance joints to connect all the “spokes” and all around the “rim” - tweaking damping/frequency to get the desired “squishiness”

We use Box2D for physics which I believe is rigid body.  We also support LiquidFun for fluid physics (a Pro and Enterprise feature)

Rob

you can make a circular “blob” like that in box2d with lots of little circles surrounding a central hub circle, then lots of distance joints to connect all the “spokes” and all around the “rim” - tweaking damping/frequency to get the desired “squishiness”

Hello, I saw a recent tweet from @_IndieRetro about a softbody physics tutorial for LÖVE and thought it looked like a fun thing to play with, so I ported it to Corona SDK.  It is fairly straightforward to port from LÖVE because it is also Lua.

I posted a video of a sample that I made in Corona SDK here

github repository

Hello, I saw a recent tweet from @_IndieRetro about a softbody physics tutorial for LÖVE and thought it looked like a fun thing to play with, so I ported it to Corona SDK.  It is fairly straightforward to port from LÖVE because it is also Lua.

I posted a video of a sample that I made in Corona SDK here

github repository